8K Roadmap
Please note that this roadmap is now considered legacy. If you want to see the actual one, please go to the dedicated wikipage.- Bugs fix
- GUI
- Fonts (FreeType) (vajicek)
- LOD terrain (vajicek)
- Skybox (vajicek)
- Shadows (shadowmapping) (vajicek)
- Next turn button should be disabled during scrolling to the first unit at the beginning of a new turn
- Distinguish voices for attacking and for moving
- Multiplayer games
- Allow a client to return to a game that he was playing (vta) .... Done
- User created maps exchange (vta) .... Done
- 8KWW moved to more reliable server (to sf.net) (vta) .... Done
- Improve central server for multi player games, nowadays used just for exchanging IP addresses(vta) .... Partially done
- Use profile as a name to log in this server
- Global chat for every one logged in
- Statistics
- Separate game server and game client, the port which server opens should be a variable (vta+vajicek)
- World/Rules
- Balance attacks and experiences (in a TCL script) - units should get xp even if they defend vs archers, if the units miss it should not get any xp
- Increase purchase costs of bonuses lvl 3 and lvl 2
- Balance units (in XML files) - archers might be too big thread, heavy infantry almost useless
- Share view with allies
- Allow scripting in maps
- AI
- Make it faster (vta) .... Done
- Check if it cannot be even faster (vta)
- Relations might have been set incorrectly
- Editor
- Relations among players should be war by default
- Rewrite it to GTK
- Minimap or at least zoom
- Improve the menu to allow to edit all map attributes
- Random map generator could produce even map with cities and starting positions, so it could be used later in the game to play arandom map
- Resources
- Extend playlist (vta) .... Done
- Voices multi-lingual (vta+?) ... voices in different language supported
- New/better models (vta+?) ... plug-in for Blender is ready
- Textures
- Package for linux .... Done
- Documentation
- Home Page